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The number of depth frames differs too much from the number of color frames

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5 comments

  • MartyG

    In the frame numbers that you mention, the number of color frames is exactly half the number of depth frames.  I wonder if that means that the depth is running at 60 FPS but the color stream is lagging at half that.

    I hope that the lengthy discussion in the link below (which features a user who was getting 30 FPS from depth and 15 FPS from color) will provide some further useful information in regard to getting closer to a solution.

    https://github.com/IntelRealSense/librealsense/issues/774

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  • 1106569356

    When I turn on all the lights in the room, the depth and color are basically in sync, but this happens when I turn on only two lights, so I think the problem is caused by light.

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  • MartyG

    During my research I came across a case where the color and depth timestamps were going out of sync, but not the number of frames so I was not sure that it was relevant in this case.  Dorodnic the RealSense SDK Manager thought it might be related to auto-exposure.  I will point you to it so you can decide for yourself.

    https://github.com/IntelRealSense/librealsense/issues/2224#issuecomment-412352158

    As mentioned in this discussion, you can force a constant FPS by disabling exposure_priority.

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  • 1106569356

    I have solved this problem. Thank you for your timely help every time.

    Best Regards.

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  • MartyG

    Glad you found a solution.   Thanks for letting us know!   Good luck with the rest of your  work.

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