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  • MartyX Grover

    Hi Kota Mogami  A fix for helping to avoid frame drops was added to the SDK in 2.48.0.  Here is the information from the release notes.

     

    Increase the syncer queue on model-views.h to avoid frame drops.
    This queue stores the output from the syncer, and has to be large enough to deal with slowdowns on the processing / rendering threads of the Viewer, to avoid frame drops.  The problem here wasn't slowdowns of the other thread -- it was bust output from the syncer, too fast for any other thread to deal with and causing drops.  The bursts are caused by latency introduced on the USB / FW side when different streams have different FPS.

    https://github.com/IntelRealSense/librealsense/pull/9183

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  • Kota Mogami

    Hi MartyG, 

    Thank you for the answer. Thank you also for the efforts to maintain the good software quality. 

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