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Depth/RGB Image missing huge portions of the image

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9 comments

  • James Mcc Dickens

    I seem to have changed the usb port and now the application display usb 3.2, same issue with huge splotches of the image. I installed the recommended firmware, and even tried reverting back to Signed_Image_UVC_5_12_6_0.bin, same results. I have also tried moving the camera back and I still see huge portions of the RGB image blotched out in black.

     

     

     

     

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  • James Mcc Dickens

    Pointing the camera at my computer screen with only RGB Camera on gives: 

     

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  • MartyG

    Hi James Mcc Dickens  If you have the camera plugged into a USB 3 port then it should ideally have 3.2 beside the camera name in the Viewer to indicate that it is a full-capability USB 3 connection instead of USB 2 mode (on which the camera capabilities are much more limited due to USB bandwidth limitations).  A USB 3 connection can sometimes be mis-detected as a USB 2 connection though.

    Could you first try expanding open the Post Processing section of the options side-panel and check whether a filter called Threshold Filter is enabled (indicated by a blue icon beside the option).  If it is blue, left-click on the blue icon to turn it red (off). 

    If the Threshold Filter is limiting observable depth range to 4 meters by default when enabled (causing detail on the image beyond that distance to be excluded), turning the filter off should enable the camera to see to its full 10 meter range.

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  • James Mcc Dickens

    Hi, thanks for the quick response. I have turned the threshold filter off, here is a screenshot of what I see. I now have 3.2 beside the camera name in the Viewer. The objects are roughly 2 meters in front of the camera.

     

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  • MartyG

    It is a bit difficult to see what is in the kindly provided image.  If you have a lot of black or dark grey surfaces in the scene (such as a black office chair), the camera will find it hard to read depth detail from them.  This is not a RealSense specific problem but a general physics one affecting depth cameras, as black / dark grey surfaces absorb light instead of reflecting the light, making the objects difficult to analyse.  The darker the hue, the harder it is to read. 

    Dark objects will be easier to depth-sense if there is a strong light-source casting illumination onto them.

    Using the camera's projector to project a dot-pattern onto the scene may help improve the image, as the camera can use the dots projected onto the surfaces of objects as a texture source to analyse them for depth detail.

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  • James Mcc Dickens

    The issue is that the RGB image seems to have huge black splotches that don't meaningfully correspond to occlusions or changes in distance of the objects. I am pointing the camera at my screen right now with the stereo module completely disabled, and this is what I see. Clearly something is wrong with this. I am pointing the camera at a desk with a monitor, not too many black/grey surfaces really. These splotches are visible no matter what direction I point the camera in. Any additional suggestions much appreciated, although I think the hardware may be defective. 

     

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  • MartyG

    I note that you are in "3D" mode in the top corner of the Viewer.  This is for generating a type of depth scan called a Point Cloud.  If you click on the "2D" button in the corner then you will see a normal RGB video image.  When the Depth stream is active in "2D" mode, depth is represented in colors that are graded according to the detected distance of the observed surfaces. 

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  • James Mcc Dickens

    Ok problem solved. Thanks for your help.

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  • MartyG

    You are very welcome.   I'm pleased that I could help.   :)

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