using Cubemos SDK with Unity 2018 LTS
Hello,
I am currently doing some prototyping work using a trial license with the Cubemos SDK with Unity 2018 LTS. The SDK version is 2.3.1; I am using a D345I sensor.
I have scripted some code based on the sample scene & C# scripts that come with the Unity package.
The SDK works from within the Unity editor but when I export the Unity project to a standalone Unity build, the SDK fails to detect & start the sensor. I have checked the build settings with the Cubemos and Realsense DLL's; they seem to be ok.
And a few other things with Unity:
- it takes some time for the Cubemos SDK to connect to the sensor start-up &
- the Unity editor will stop working after using the SDK in a scene; the editor UI is responsive & I have to force quit Unity
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Hi Dev. The Cubemos Skeleton Tracking SDK is a product of the Cubemos company and not an Intel product. Please send your question to Cubemos support by visiting the link below and starting a web-chat with a support operative by clicking on the 'Got any questions? I'm happy to help' button in the label's bottom corner. Thanks!
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