Mesh generation using D400s in Unity ?
I need some help, resource and guide in Pointcloud generation currently in the unity wrapper ( how it is done ?).
Going further , .... How can we generate dynamic mesh using intel realsense cameras in unity , any examples , resources ??
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The RealSense Unity wrapper has a couple of point cloud example scene files to try.
* PointCloud Processing Blocks - 3D scene demonstrating both processing block usage and capabilities and binding a PointCloud prefab to RealSense device depth stream.
* PointCloud Depth and Color - 3D scene demonstrating how to bind a PointCloud prefab to RealSense device depth and color streams.
Regarding mesh generation: the link below features a RealSense user explaining how they attempted mesh conversion in the Unity wrapper. My understanding is that they were not entirely successful, but their explanation and provided scripts may provide some useful guidance.
https://github.com/IntelRealSense/librealsense/issues/4828#issuecomment-544705027
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