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Human motion capture for robotics

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3 comments

  • MartyG

    Hi Manuel Hermanns  If you are aiming for your robot to be humanoid then a good starting point for your research may be an article at the link below about a humanoid robot that uses RealSense technology to enable it to mimic the body poses of an observed human.

    https://annadumitriu.co.uk/portfolio/cyberspecies-proximity/

     

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  • Manuel Hermanns

    Hi MartyG, thank you very much for your answer. However, the robot should not be human-like or humanoid. For example, the robot should only be able to lift one arm of a human. For this, I need the exact position of the human arm, which I would like to determine with RealSense technology and transmit the data to the robot in real time. Do you know a good starting point for my research? 

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  • MartyG

    If you need quick results without programming knowledge then the RealSense-compatible commercial skeleton tracking tool Nuitrack SDK may suit your requirements.  

    https://nuitrack.com/

     

     

    Nuitrack SDK can track the joint positions of a human body, including the arm positions from hand to shoulder.  It has built-in support for use with the Unity game creation engine to further aid the creation of a tracking application without the need for programming knowledge.

     

    If you would prefer to develop your own Nuitrack-powered application instead of using Unity then Nuitrack SDK supports that too.

    https://github.com/3DiVi/nuitrack-sdk/blob/master/doc/Samples.md

     

    Alternatively, if you require a fully open-source approach to your project then using RealSense with the OpenPose tool could be another way to achieve your goal.  The RealSense2OpenPose3D project illustrates an approach for doing so.

    https://github.com/foxtierney/RealSense2OpenPose3D

     

    At a more advanced level, Intel have a YouTube guide to using a RealSense camera to train a dataset to use with machine learning to track the arm positions.

    https://www.youtube.com/watch?v=VSHDyUXSNqY

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