MartyG
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Recent activity by MartyG-
The RealSense Viewer has a range of post-processing filters enabled by default, so disabling the filters will result in an image that is closer to one that is generated by a self-created script.
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Further tests with pebbles found that disabling the Decimation post-processing filter in the Post-Processing section of the Viewer side-panel created further black-line separation between the edges...
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Because the eggs are physically touching at their edges, it will make it more difficult to perceive the eggs as separate objects. Next, please try increasing the Gain setting above the default va...
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Hi Mkoelker You could try increasing the value of the Advanced Controls setting DS Second Peak Threshold, which influences how much confidence is placed in the accuracy of depth values. Reducing ...
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Hi Alexis Matton I tested bag playback in the RealSense Unity wrapper using the 'flight of stairs' bag file from the RealSense Sample Data page and did not experience problems with playing it back...
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Hi Mohammadmahmoodi8020 Your question has been responded to at the version of it at the link below. Thanks! https://github.com/IntelRealSense/librealsense/issues/11340
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Hi Izumi Akitoshi In regard to the release notes for RealSense SDK version 2.40.0 about frame drops when using Kernel 5, improvements were implemented in the next version 2.41.0. https://github.com...
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Another reference is an underground car park with fluorescent lighting. https://github.com/IntelRealSense/librealsense/issues/10229
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The case at the link below may be a useful reference as it features a warehouse-like room with 60 Hz fluorescent lights. https://github.com/IntelRealSense/librealsense/issues/8258
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On-chip self calibration is worth trying. Good illumination of the scene will likely be more important with D405 though.